I've been fairly disciplined in my #gamedev recently and kept my prototypes (mostly) to pure gameplay. However, this means I don't have much to share or show because visually it looks like a bunch of squares bumping into eachother. This means I'm not getting any external validation for my efforts - and I *like* external validation! Anyway, here's some squares moving on a Game Boy #theWorkshop

Still haven't settled on a player character design, but here's some of the rejected heroes

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@voxel rejected heroes.

new band name.

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