Open sourced my script to generate a D&D 5e reference folder for use in Obsidian.

Makes for writing custom campaign content or looking stuff up on the fly super easy.

Downloads of the finished product available on the releases page

github.com/twisterghost/5e-obs

github.com/twisterghost/5e-obs

Havent posted in a while. Just came to say fuck cryptocurrency and fuck crypto bros.

Enjoy the rest of your day!

Inject this tech ceo hearing directly into my veins

All code is strongly typed if you work out before programming

Can't stop thinking about how badly I want to play Quest

Outer Wilds is worth playing for the music alone, but it is also worth playing for the story alone, but it is also worth playing for the physics alone, but it is also worth playing for the creative settings alone, but it is also worth playing for the gameplay hook alone

Outer Wilds is a very good game and you should play it 🪐

@cmdln seems like it went a whole lot better without me there so you're welcome

@cmdln beyond’s sausages are really, really great. As is that beer. Good looking meal!

@krumbukt every time I look at it I go back and forth on if I like the design. Im sure there's gonna be an all black version that will look fine, but console companies always like to use the bold white or color variants to "show off the design" better even though we just want a black box that doesn't stand out

Query esp for badly off/marginalised writers:

We're a volunteer/hobbyist group and don't have resources to pay for articles, but we're looking into fundraising to give creators who need it a pot to draw from when writing for us. We're not yet sure if it's possible & what shape this might take.

So if you can only write (whether or not you'd ever write for us) if reimbursed, what sort of payment levels would make that possible for 1000-2000wd pieces? Private responses welcome.

Please boost!

@resynth1943 game engine: godotengine.org

Unity-like competitor but imo easier to approach, and free/open source

Complete game engine and dev environment with first class 2d support in addition to full 3d env, simple scripting language, understandable “scene” concept and a strong observable-like structure all in a single 20mb standalone executable my goodness <3

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