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Ecobee changed their logo from a cute lil bee icon to a lowercase sans-serif “e” and I don’t fucking understand

I typo’d and tried to go to `` in my browser

Google memories (1/x) 

y'all going to laugh, but I really believed it. I drank the kool-aid. this was the mid-00s, a tech company with a motto "don't be evil" still felt daring rather than cringe – for an alienated techie like past me, at least; my politically aware friends tried to warn me; but I didn't realise that Google leveraged its fine-tuned advertising machinery also for recruiting, and I swallowed the whole thing.

> Join the new product revolution!
~spam email subject


May or may not be 100% cribbing an area concept from paper mario but hey at least its a good game to copy shit from

In Evenfall, beacons dot the landscape which allow fast travel between locations you've reached. As I build out areas, I can see a visual representation of the world filling in via the beacon map 😀

In the past few days I've deleted 65,296 lines of source code from my game project from cleaning up outdated resources and systems.

Pretty proud that it was all built in such a way that it could be removed without destroying everything else. Also, a lot of this was codegen/managed files from the IDE which inflates the numbers quite a bit, but still hundreds of NPCs/areas/resources that need not be compiled anymore!

Evenfall is a modest game visually, but there's a loooooot going on. I am super happy that it's very resource light though. The game doesn't tend to use more than 80mb of RAM currently. It can spike up to 100mb during larger battle sequences but otherwise it doesn't use much memory or CPU for that matter.

I had 17 font resources set up to use 3 different fonts and 2 font sizes. Just trimmed that down to just use 2 fonts. The third font did not fit, idk what I was thinking. Now just 4 resources, each font at one of two sizes.

GM:S2 stores fonts as sprites and saves each character location as a box on the sprite sheet. Deleting all those fonts resulted in a 25,000 line deletion commit. Wowza.

Wow I forgot about this ability in the game. I'm super proud of the sound work on this one - the rumbling as you roll around is pitched/gained up and down based on your speed

A couple of days ago, I removed all the areas from the previous planned setup for the game. None of them made sense anymore for the new setup but I had been keeping them around because I was weirdly attached to them.

Going through my years-long game project that I've since drastically reduced scope on and removing thousands of lines of now unnecessary code and areas.

Just removed the open world weather system which tried to simulate semi-realistic weather patterns. Just can't justify having that level of complexity sitting there adding such little actual value.

Still, was fun to build it at the time.

We always had iced tea in our house growing up and it's just kinda something I still do now and I don't know why

but I love it

Running Blades in the Dark. Just had a TKO


Yo literally what the fuck is "plumb out of luck"

I'm trying to find an actual answer as to the genesis of this phrase and everything says different

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