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#z88dk

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Jari Komppa 🇫🇮<p>I have a stupid little zx spectrum game planned (design doc &amp; assets drawn already).</p><p>Should I go</p><p><a href="https://peoplemaking.games/tags/zxspectrum" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>zxspectrum</span></a> <a href="https://peoplemaking.games/tags/speccy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>speccy</span></a> <a href="https://peoplemaking.games/tags/z80" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>z80</span></a> <a href="https://peoplemaking.games/tags/sdcc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdcc</span></a> <a href="https://peoplemaking.games/tags/z88dk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>z88dk</span></a></p>
AGMS<p><a href="https://ruby.social/tags/NthPongWars" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NthPongWars</span></a> continues on the <a href="https://ruby.social/tags/NabuPC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>NabuPC</span></a>. Today's head banging brought to you by <a href="https://ruby.social/tags/Z88DK" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Z88DK</span></a> / <a href="https://ruby.social/tags/SDCC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SDCC</span></a> compiler system for the Z80, where itoa() indirectly causes a crash or mysterious glitches as local variables suddenly change on their own.</p><p>Turns out the underlying utoa() assembler code uses more than the usual registers, including ix and the alternate set. And when compiling for speed, ix is the stack frame pointer! Hilarity ensues when you use a local variable pointer to write to memory :-)</p>
Thomas Cherryhomes<p>A year ago, I made a demo video showing a simple sprite editor that I wrote in <a href="https://oldbytes.space/tags/Z88DK" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Z88DK</span></a> for the <a href="https://oldbytes.space/tags/Coleco" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Coleco</span></a> Adam that uses <a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FujiNet</span></a>, to aid in <a href="https://oldbytes.space/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a>. It can open a TCP connection to another system and send graphic data to a development system.</p><p><a href="https://www.youtube.com/watch?v=GL2zQbPh8nU" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=GL2zQbPh8n</span><span class="invisible">U</span></a></p><p><a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrocomputing</span></a> <a href="https://oldbytes.space/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a></p><p>Code for this is here:<br><a href="https://github.com/FujiNetWIFI/fujinet-apps/tree/master/sprite-tool" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/FujiNetWIFI/fujinet</span><span class="invisible">-apps/tree/master/sprite-tool</span></a></p>
Andy McCall :mastodon:<p><a href="https://mastodon.social/tags/Amstrad" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Amstrad</span></a> <a href="https://mastodon.social/tags/CPC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CPC</span></a> development environment is almost set up!</p><p>I've got <a href="https://mastodon.social/tags/VSCode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VSCode</span></a>, <a href="https://mastodon.social/tags/z88dk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>z88dk</span></a>, <a href="https://mastodon.social/tags/cpcxfs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cpcxfs</span></a> and <a href="https://mastodon.social/tags/ZEsarUX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ZEsarUX</span></a> working together nicely with a Makefile to compile C code, create a disk and automatically launch the emulator with the disk inserted.</p><p>I need to look at assembly next.</p><p><a href="https://mastodon.social/tags/retro" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retro</span></a> <a href="https://mastodon.social/tags/retrodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrodev</span></a></p>
Wattana<p>wondering if anyone here on mastodon has experience with coding <a href="https://toot.community/tags/compilers" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>compilers</span></a>. i'm currently making a C <a href="https://toot.community/tags/compiler" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>compiler</span></a> that targets <a href="https://toot.community/tags/z80" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>z80</span></a> assembly (gnu binutils) because <a href="https://toot.community/tags/Z88DK" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Z88DK</span></a> and <a href="https://toot.community/tags/SDCC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SDCC</span></a> doesn't seem to have proper support for linker scripts and more widely-supported standards.<br>would appreciate if someone can help guide me in building the compiler.</p><p>source code for context: <a href="https://github.com/atirut-w/zdk/tree/custom-grammar" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/atirut-w/zdk/tree/c</span><span class="invisible">ustom-grammar</span></a></p>
MontyOnTheRun<p>Some progress with my SVG processor!</p><p>Leftmost: original SVG<br>From left to right:<br>8-bit renderer<br>32-bit renderer (256 colours)<br>OpenGL ES renderer (24-bit colours)</p><p>The colour differences between the SVG original and my renderers can be explained by me not parsing the opacity</p><p><a href="https://bitbang.social/tags/retrodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrodev</span></a> <a href="https://bitbang.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://bitbang.social/tags/SVG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SVG</span></a> <a href="https://bitbang.social/tags/openGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>openGL</span></a> <a href="https://bitbang.social/tags/z88dk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>z88dk</span></a> <a href="https://bitbang.social/tags/sdl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sdl</span></a> <a href="https://bitbang.social/tags/msdos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>msdos</span></a> #486 <a href="https://bitbang.social/tags/playstation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>playstation</span></a> <a href="https://bitbang.social/tags/wii" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wii</span></a> <a href="https://bitbang.social/tags/z80" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>z80</span></a> <a href="https://bitbang.social/tags/mastersystem" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mastersystem</span></a> <a href="https://bitbang.social/tags/msx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>msx</span></a> <a href="https://bitbang.social/tags/cpc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cpc</span></a> <a href="https://bitbang.social/tags/tms9918" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tms9918</span></a></p>
i4cy<p>C Programming on <a href="https://mastodon.social/tags/Sinclair" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Sinclair</span></a> ZX Machines - Generating a Mandelbrot fractal in C for the <a href="https://mastodon.social/tags/ZX80" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ZX80</span></a>, <a href="https://mastodon.social/tags/ZX81" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ZX81</span></a> and ZX <a href="https://mastodon.social/tags/Spectrum" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Spectrum</span></a> vintage computers with <a href="https://mastodon.social/tags/Z88DK" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Z88DK</span></a>.</p><p><a href="https://mastodon.social/tags/100DaysOfCode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>100DaysOfCode</span></a> <a href="https://mastodon.social/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://mastodon.social/tags/Programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Programming</span></a>https://www.i4cy.com/sinclair/</p><p>[11/05/2023]</p>
MontyOnTheRun<p>Managed to fit *most* of Derelict on a Spectrum 128K</p><p>It *might* work on a 48K but...</p><p>I DONT KNOW HOW TO TYPE THE "" REQUIRED FOR *LOAD ""* 😂 </p><p>(at least I've managed to learn that you have to type J for the LOAD part)</p><p>This is still using the Z88DK graphical routines and it's missing the hacking minigame, as well as lot's of UI functionality</p><p><a href="https://bitbang.social/tags/retrodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrodev</span></a> <a href="https://bitbang.social/tags/spectrum" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>spectrum</span></a> <a href="https://bitbang.social/tags/speccy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>speccy</span></a> <a href="https://bitbang.social/tags/z88dk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>z88dk</span></a></p>
Thomas Cherryhomes<p>It's nice seeing <a href="https://oldbytes.space/tags/colecoadam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>colecoadam</span></a> users use Netcat to dial into BBSes. <br>I had started work on a comms program with a more complete UI, but had to pause because I had more pressing matters to attend to (finalizing Apple2, starting macintosh bring-up, starting the TRS-80 Color Computer bring-up), but as with all things, the source code to "FujiLink I" was posted into the fujinet-apps repo on FujiNetWiFi's GitHub. </p><p>It's written in <a href="https://oldbytes.space/tags/C" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>C</span></a> and builds with <a href="https://oldbytes.space/tags/Z88DK" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Z88DK</span></a>. Does somebody want to pick it up and finish it?</p><p>GitHub: <a href="https://github.com/FujiNetWIFI/fujinet-apps/tree/master/netcat/adam" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/FujiNetWIFI/fujinet</span><span class="invisible">-apps/tree/master/netcat/adam</span></a></p>
sverx🗨️<p>Submissions for the 2024 <a href="https://mastodon.gamedev.place/tags/SMSPower" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SMSPower</span></a>! Competitions are open! 😍 </p><p>Write something that runs on a <a href="https://mastodon.gamedev.place/tags/SEGA" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SEGA</span></a> 8-bit home system, a game, a program, create a hack, art or music! 🎮 </p><p>See the details here:<br><a href="https://www.smspower.org/forums/19973-Competitions2024" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">smspower.org/forums/19973-Comp</span><span class="invisible">etitions2024</span></a></p><p>"We will celebrate SMS Power’s 27th Anniversary in March 2024 and run the usual competitions!<br>It's getting easier and easier to get into homebrew coding with assembly, <a href="https://mastodon.gamedev.place/tags/devkitSMS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devkitSMS</span></a>, <a href="https://mastodon.gamedev.place/tags/z88dk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>z88dk</span></a> and <a href="https://mastodon.gamedev.place/tags/gbdk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gbdk</span></a>-2020 available."</p>
Thomas Cherryhomes<p>Continuing making the <a href="https://oldbytes.space/tags/ColecoVision" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ColecoVision</span></a> OS7Lib for <a href="https://oldbytes.space/tags/Z88DK" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Z88DK</span></a>: OS7 handles sprites. Even though muxing isn't used here, the EARLY CLOCK bit is dealt with, for you. <a href="https://oldbytes.space/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://oldbytes.space/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrocomputing</span></a> <br><a href="https://forums.atariage.com/topic/354755-the-os7-journey-lets-use-it/?do=findComment&amp;comment=5320112" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">forums.atariage.com/topic/3547</span><span class="invisible">55-the-os7-journey-lets-use-it/?do=findComment&amp;comment=5320112</span></a></p>
Thomas Cherryhomes<p>SmartKeysLib for <a href="https://oldbytes.space/tags/Z88DK" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Z88DK</span></a>, which adds the ability to display Smartkeys UI in <a href="https://oldbytes.space/tags/ColecoAdam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ColecoAdam</span></a> programs version 1.1, is now released, which is a re-vamp to use the vdp_ functions. Getting rid of the msx_ dependency: <a href="https://github.com/tschak909/smartkeyslib/releases/tag/smartkeyslib-1.1" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/tschak909/smartkeys</span><span class="invisible">lib/releases/tag/smartkeyslib-1.1</span></a></p>
Thomas Cherryhomes<p>In this video, I show how we augment our <a href="https://oldbytes.space/tags/Z88DK" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Z88DK</span></a> development environment for writing <a href="https://oldbytes.space/tags/ColecoVision" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ColecoVision</span></a> and <a href="https://oldbytes.space/tags/ColecoAdam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ColecoAdam</span></a> games and programs with three graphics tools, GIMP, Magellan, and @tursilion 's Convert9918. <a href="https://youtu.be/-VA-DHunEVo" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/-VA-DHunEVo</span><span class="invisible"></span></a></p>
Thomas Cherryhomes<p>This video shows how to set up a <a href="https://oldbytes.space/tags/C" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>C</span></a> development environment using <a href="https://oldbytes.space/tags/Z88DK" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Z88DK</span></a> on <a href="https://oldbytes.space/tags/Linux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Linux</span></a> for developing <a href="https://oldbytes.space/tags/ColecoVision" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ColecoVision</span></a> and <a href="https://oldbytes.space/tags/ColecoAdam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ColecoAdam</span></a> titles. <a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrocomputing</span></a> <a href="https://oldbytes.space/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a>. <a href="https://youtu.be/mpP2-zI9Avk" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/mpP2-zI9Avk</span><span class="invisible"></span></a></p>
Thomas Cherryhomes<p>Another quick <a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrocomputing</span></a> <a href="https://oldbytes.space/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> video showing the reverse, the <a href="https://oldbytes.space/tags/ColecoAdam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ColecoAdam</span></a> receiving bitmap data from @Tursilion 's Convert9918 program, being sent via <a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FujiNet</span></a> to display directly on screen. <a href="https://www.youtube.com/watch?v=T6iMexdjbsE" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=T6iMexdjbs</span><span class="invisible">E</span></a> </p><p>Want to see the code? it's here, written in <a href="https://oldbytes.space/tags/C" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>C</span></a> using <a href="https://oldbytes.space/tags/Z88DK" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Z88DK</span></a>: <a href="https://github.com" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com</span><span class="invisible"></span></a> /FujiNetWIFI/fujinet-apps/tree/master/bitmap-view</p>
Thomas Cherryhomes<p>Shown here, is a quick demonstration of a sprite editor that I wrote that runs on the <a href="https://oldbytes.space/tags/ColecoAdam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ColecoAdam</span></a>, which, when thanks to <a href="https://oldbytes.space/tags/FujiNet" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FujiNet</span></a>, can dump a sprite definition over the network to any network resource, such as a windows file server, or even a TCP connection! <a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrocomputing</span></a> <a href="https://youtu.be/GL2zQbPh8nU" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/GL2zQbPh8nU</span><span class="invisible"></span></a></p><p>Want to see the code? it's here, written in <a href="https://oldbytes.space/tags/C" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>C</span></a> using <a href="https://oldbytes.space/tags/Z88DK" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Z88DK</span></a>: <a href="https://github.com/FujiNetWIFI/fujinet-apps/tree/master/sprite-tool" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/FujiNetWIFI/fujinet</span><span class="invisible">-apps/tree/master/sprite-tool</span></a></p>
MontyOnTheRun<p>Meanwhile, works continue on the 8-bit ports as well. The UI was redesigned (and still is in flux) Lots of optimizations, but still some numeric precision issues.</p><p>The IBM PC 5150 (8088 4.7Mhz + CGA) was also juggled into this version (I'm cooking an EGA version for faster 8088s and 286s, using the geometry for the 32-bit engine).</p><p><a href="https://bitbang.social/tags/z88dk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>z88dk</span></a> <a href="https://bitbang.social/tags/msx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>msx</span></a> <a href="https://bitbang.social/tags/amstrad" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>amstrad</span></a> <a href="https://bitbang.social/tags/retrodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrodev</span></a> <a href="https://bitbang.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://bitbang.social/tags/RPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RPG</span></a> <a href="https://bitbang.social/tags/3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3d</span></a> <a href="https://bitbang.social/tags/sega" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sega</span></a> <a href="https://bitbang.social/tags/mastersystem" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mastersystem</span></a> <a href="https://bitbang.social/tags/msdos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>msdos</span></a> </p><p>(pictured, the SEGA Master System version)</p>
Jari Komppa 🇫🇮<p>Made a proof of concept .mid file player for zx spectrum next:</p><p><a href="https://github.com/jarikomppa/specnext/tree/master/aymid" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/jarikomppa/specnext</span><span class="invisible">/tree/master/aymid</span></a></p><p><a href="https://mastodon.online/tags/spectrum" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>spectrum</span></a> <a href="https://mastodon.online/tags/ay" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ay</span></a> <a href="https://mastodon.online/tags/turbosound" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>turbosound</span></a> <a href="https://mastodon.online/tags/music" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>music</span></a> <a href="https://mastodon.online/tags/midi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>midi</span></a> <a href="https://mastodon.online/tags/ZXSpectrum" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ZXSpectrum</span></a> <a href="https://mastodon.online/tags/z88dk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>z88dk</span></a> <a href="https://mastodon.online/tags/ayyy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ayyy</span></a> <a href="https://mastodon.online/tags/caramba" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>caramba</span></a></p>
dom<p>I’ve been struggling for the past year or so to get motivated to do more <a href="https://mas.to/tags/z88dk" class="mention hashtag" rel="tag">#<span>z88dk</span></a> things - I guess a combination of a lot on irl and tinkering with it for 20+ years. However a new target has kickstarted me a little and the Nabu PC is now supported - a bit more to do with the network and it’ll be quite a nice target. Must resist getting hold of a real machine though - quite enough ancient hardware under my desk.</p>
@Rp12Biker :verified:<p>A one in all pic of my current development steps:<br>1) Write the c source code with codium<br>2) Compile it with a task via <a href="https://oldbytes.space/tags/z88dk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>z88dk</span></a> with create-app<br>3) Copy the result com file with cpmcp into one of the used img files of <a href="https://oldbytes.space/tags/MH20" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MH20</span></a> with another task<br>4) Reload img file in MH20<br>5) Use the output com file on drive G: directly inside the <a href="https://oldbytes.space/tags/Epson" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Epson</span></a> <a href="https://oldbytes.space/tags/PX8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PX8</span></a> </p><p><a href="https://oldbytes.space/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://oldbytes.space/tags/CLanguage" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CLanguage</span></a> <a href="https://oldbytes.space/tags/RetroProgramming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroProgramming</span></a></p>