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PauloFalcao<p>Made this using my custom nodes in <a href="https://mas.to/tags/materialmaker" class="mention hashtag" rel="tag">#<span>materialmaker</span></a></p>
PauloFalcao<p>Metallic Snowflake<br /><a href="https://shadertoy.com/view/X3VcDK" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">shadertoy.com/view/X3VcDK</span><span class="invisible"></span></a></p><p>Made in <a href="https://mas.to/tags/MaterialMaker" class="mention hashtag" rel="tag">#<span>MaterialMaker</span></a> for a flyer for a local demoscene event Momentum #19<br />Added DOF in my MaterialMaker path tracing render node for this.</p>
PauloFalcao<p>Slang looks finally a good replacement for GLSL shader-slang.com 🤩<br />Automatic Differentiation, Interfaces, Generics. Interfaces are great for a more generic and reusable raymarching code, the SDF function can be a input for the raymarching function 🤩</p>
PauloFalcao<p>Spooky cubes <a href="https://mas.to/tags/Shadertoy" class="mention hashtag" rel="tag">#<span>Shadertoy</span></a> <a href="https://shadertoy.com/view/X3BBW3" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">shadertoy.com/view/X3BBW3</span><span class="invisible"></span></a><br />Made using <a href="https://mas.to/tags/materialmaker" class="mention hashtag" rel="tag">#<span>materialmaker</span></a></p>
PauloFalcao<p>The original <a href="https://mas.to/tags/MaterialMaker" class="mention hashtag" rel="tag">#<span>MaterialMaker</span></a> generated shader <a href="https://www.materialmaker.org/material?id=1016" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">materialmaker.org/material?id=</span><span class="invisible">1016</span></a> was manualy simplified and organized for humans 😄 Now on <a href="https://mas.to/tags/Shadertoy" class="mention hashtag" rel="tag">#<span>Shadertoy</span></a> <a href="https://shadertoy.com/view/lXfcWs" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">shadertoy.com/view/lXfcWs</span><span class="invisible"></span></a></p>
PauloFalcao<p>If you like Shadertoy check out <a href="https://compute.toys" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">compute.toys</span><span class="invisible"></span></a> It uses WebGPU with WGSL and offers flexible storage buffers in shaders, input sliders, custom textures from allowed domains. Still young but with lots of potential!</p>
PauloFalcao<p>Auto Edge - Edges are colored based on the difference between the original SDF and a blured SDF<br /><a href="https://shadertoy.com/view/XcBGzy" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">shadertoy.com/view/XcBGzy</span><span class="invisible"></span></a></p>
PauloFalcao<p>It&#39;s possible to do a &quot;Brute force&quot; SDF blur using fibonacci points in a sphere<br /><a href="https://shadertoy.com/view/mdc3RS" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">shadertoy.com/view/mdc3RS</span><span class="invisible"></span></a></p>
PauloFalcao<p>Made this little Animated GIF for the <a href="https://mas.to/tags/inercia2023" class="mention hashtag" rel="tag">#<span>inercia2023</span></a> Graphics Showcase using <a href="https://mas.to/tags/ComfyUI" class="mention hashtag" rel="tag">#<span>ComfyUI</span></a> with <a href="https://mas.to/tags/StableVideoDiffusion" class="mention hashtag" rel="tag">#<span>StableVideoDiffusion</span></a></p>
PauloFalcao
PauloFalcao<p>Done using ComfyUI using IPAdapter, controlnet, and combining some results in a layered image editor.</p>
PauloFalcao<p>Don&#39;t Forget to Come to <br />Inercia DemoParty</p><p><a href="https://2023.inercia.pt" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">2023.inercia.pt</span><span class="invisible"></span></a> 1 - 3 December 2023</p>
PauloFalcao
PauloFalcao<p>Depth render is all you need 😁</p>
PauloFalcao<p>Playing with IPAdapter and ControlNet in <a href="https://mas.to/tags/ComfyUI" class="mention hashtag" rel="tag">#<span>ComfyUI</span></a> It’s amazing what’s possible todo now with AI 🤯</p>
PauloFalcao<p>Its very cool to compare <br /><a href="https://twitter.com/jakub_c5y" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">twitter.com/jakub_c5y</span><span class="invisible"></span></a><br /> <br />Splats - <a href="https://gsplat.tech" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">gsplat.tech</span><span class="invisible"></span></a> <br />NERF - <a href="https://nervv.tech" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">nervv.tech</span><span class="invisible"></span></a><br />Also it&#39;s impressive how <br /><a href="https://twitter.com/mmalex" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">twitter.com/mmalex</span><span class="invisible"></span></a> also ends up using splats at the end for the Dreams engine😀<br />Image from <a href="https://advances.realtimerendering.com/s2015/AlexEvans_SIGGRAPH-2015-sml.pdf" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">advances.realtimerendering.com</span><span class="invisible">/s2015/AlexEvans_SIGGRAPH-2015-sml.pdf</span></a> - video here <a href="https://youtube.com/watch?v=u9KNtnCZDMI" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">youtube.com/watch?v=u9KNtnCZDM</span><span class="invisible">I</span></a></p>
PauloFalcao<p>Mechasm by Fairlight64 and 0b5vr GLSL Techno Live Set by 0b5vr are two amazing Demos released at Revision 2023 but the two have a &quot;small&quot; big difference, GLSL Techno Live Set is 17154x smaller!!! 1.112.998.237 bytes vs 64.880 bytes🤯</p>
PauloFalcao<p>So <a href="https://mas.to/tags/blender" class="mention hashtag" rel="tag">#<span>blender</span></a> 3.5 now supports GPU rendering of <a href="https://mas.to/tags/OSL" class="mention hashtag" rel="tag">#<span>OSL</span></a> shaders using <a href="https://mas.to/tags/NVIDIA" class="mention hashtag" rel="tag">#<span>NVIDIA</span></a> Optix! It&#39;s &quot;only&quot; 32x faster than using the CPU :P</p>
PauloFalcao<p>Doing the same scene using <a href="https://mas.to/tags/blender3d" class="mention hashtag" rel="tag">#<span>blender3d</span></a> SDFs using <a href="https://zweaver.gumroad.com/l/zsdfp" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">zweaver.gumroad.com/l/zsdfp</span><span class="invisible"></span></a> and <a href="https://mas.to/tags/MaterialMaker" class="mention hashtag" rel="tag">#<span>MaterialMaker</span></a> using <a href="https://github.com/paulofalcao/MaterialMakerRayMarching" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="ellipsis">github.com/paulofalcao/Materia</span><span class="invisible">lMakerRayMarching</span></a><br />It&#39;s really cool that we can start to use SDFs in Blender!</p>
PauloFalcao<p>I hadn&#39;t noticed this paper from last September by <span class="h-card" translate="no"><a href="https://mastodon.social/@mmalex" class="u-url mention">@<span>mmalex</span></a></span> , Tomas Akenine-Möller<br /> and Herman Hansson-Söderlund. Awesome stuff!!! And... I was reading the paper and they referenced my way of calculating SDF normals using 4 evaluations! WOW! 🤯 <a href="https://www.jcgt.org/published/0011/03/06/" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://www.</span><span class="">jcgt.org/published/0011/03/06/</span><span class="invisible"></span></a></p>