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#dosgaming

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💾 NEW COMMUNITY PROJECT!💾 In March we revisited DOOM, the game with which we started the club all the way back in 2017.

During this month the club took it upon themselves to put together a complete custom episode WAD for vanilla Doom 1.

Nine people contributed work on putting together 8 maps, 1 secret map and a custom MIDI intermission track.

We're very proud of our awesome community and we hope you'll check out what we put together for you all!

dosgameclub.com/doom-map-pack/

DOS GAME CLUBDGC Doom Map Pack Collaboration – DOS GAME CLUB PodcastMonthly online discussion and roundtable podcast featuring one DOS game per episode.

i can't really believe this research was never done or published over the years. it's funny how basic knowledge like this disappears: the original typeface that graced the cover of every Ultima game.

"Victorian" was created by english typeface designers Freda Sack and Colin Brignall in 1976, and was included in the ITC typeface library.

top: Victorian Standard Regular typeface.

bottom: Worlds of Ultima - Martian Dreams box cover, with a slightly modified version of the Victorian font. You'll notice that the M has a very pretty descender added by an artist at Origin Systems. i *suspect* this was painted or airbrushed by Denis Loubet (does anyone know denis here?), but there are no credits given in any of the manuals.

both use an exactly 64 point font.

Sometimes, I just love to dig into really old games. Here's 1983s "Ms. Pac-Man" from Atarisoft. The game came on a double-density, single-sided 5.25inch disk of 160K. But when you tried to look into it from DOS, it just seem completely empty, because it's a "Booter" without a file system. Interestingly, this one doesn't seem to be copy-protected at all.

P.S. Here's the link:
archive.org/details/pc_mspacma

Ich steh auf solche feinen Details! Hatte darüber erst kürzlich gelesen und wollte mir das jetzt mal selbst in der deutschen Ausgabe ansehen:

Für die EGA Version von Monkey Island hatten sie ja nur 16 Farben zur Verfügung und mussten da dann wohl etwas mit der Farbpalette jonglieren. In der Szene mit der großen, animierten Leuchtreklame wechselt die Aktivierungsfarbe daher im Inventar plötzlich von Hell-Lila auf Rot. Das war mir bisher nie aufgefallen! 😅

back in the mid-90s just prior to sierra's downfall into fmv and poorly funded titles (their sale to CUC international), the company started looking for low-risk low-profit income avenues.

in the post-doom FPS feeding frenzy, the bloom was off adventure games. they were expensive to produce, and their audience was shrinking fast.

one solution was recycling old software, and honestly, it was great for a 13 year old kid like me, because it meant that i could buy a "sierra game" for $10 instead of the $60-$80 i would normally have to pay for a flagship title

Crazy Nick's Software Picks were collections of mini-games taken from sierra adventures. there were several of them - LSL, King's Quest - I happened to find this Conquest of the Longbow pack at a pharmacy.

the games were *great* - Archery and Nine Men's Morris kept me absolutely occupied for weeks. I had no idea at the time that they were culled from a full sierra adventure, until I discovered it by accident in my twenties.

today i found my copy of the game, buried in another game box. it still has the greasy kid fingerprint from me eating a bag of Old Dutch (regular) chips while i played