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#resonite

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Resonite devlog post: Made a quick addition to the model of the Gaussian Splat tool to include a Cylinder Visual for when it is in Cylinder cropping mode, it just needs to be added to the tool in Resonite then it will be good to go (ill update the raw assets with this too next time im on Resonite)

Resonite devlog post: Some more complex worlds would previously crash. I've fixed up the issue, so they work now! There's a few things that don't work right, like nonspatialized audio clips still having volume falloff or some audio stuff not updating properly, but overall it works and is stable now (so far).

https://youtu.be/5DrvWH4rgVQ

youtu.be- YouTubeEnjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

Resonite devlog post: I've fixed up the thread timing issues, so audio just kinda... sounds normal now! But for some reason it also sounds more "crisp"? I don't know if I'm imagining it, but it sounds clearer to me. We'll have to do some A/B testing.

There's some other issues too, like audio clips don't update position continually, which I'll be fixing up next (it's nothing complicated), some crashes and bugs and other things.

Then I got to implement a number of other features still - reverb zones, doppler and some general polish, but... it's on the way there, much faster than I expected!

https://youtu.be/-KGbd2CU1SQ

youtu.be- YouTubeEnjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

Resonite devlog post: The new audio engine is progressing in its development! Audio sources now properly fall off with distance, they're spatialized correctly (Z axis was inverted previously), they don't play when they're not supposed to and a bunch of breakage was fixed.

There's still stuff to do - right now the system develops quite a bit of audio latency and starts clicking and artifacting, but that'll be fixed up soon!

https://youtu.be/mGj-BhgtpQM

youtu.be- YouTubeEnjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

Resonite devlog post: Gosh this took a bit but it was worth it, I went through and saved and organized all the refurbished/updated dawn asset set into the Resonite Essentials folder!

  • The dawn materials have been moved to: Resonite Essentials>Assets>Materials>Dawn Materials
  • The dawn texture patterns have been moved to: Resonite Essentials>Assets>Textures, sprites, and images,>Dawn Textures
  • The dawn building pieces/props/models are moved to: Resonite Essentials>Assets>3D Models>Dawn Assets>a whole bunch of subfolders are here!

Next step is not only now updating the 3 worlds were working on with these updated assets, but also to get the source of these assets (blender files, textures, etc. available soon in the Essentials folder for now)

Resonite update post: Locale:

  • Merged Finnish locale update by @Toni Kat
  • Merged Korean locale update by @mirpasec
  • Merged German locale update by @muppeq
  • Merged Japanese locale update by @.aesc
  • Merged Chinese locale update by modimobeikete
  • Merged French locale update by @Jae “awa” J4

Fixes:

  • Resolved conflicting sources of color for context menu items on many standard tools that was causing large amounts of log lines (reported by ko-tengu, issue #4008, fixed by @probableprime)
  • Fix static asset providers with freshly changed URL indicating that the asset is available before the previous asset is unloaded
    -- This fixes some timing issues - e.g. when processing function updates the URL and the updates asset is attempted to be processed - this would previously use the previous asset, rather than the new one
  • Tweaked compute buffer layout when uploading gaussian splat data to potentially fix crash on AMD cards with certain quality settings (based on report by @zyro1331, issue #3899)
    -- Unfortunately I can't test this as I don't have AMD GPU
  • Fixed OnAttach() being called when loading asset dependency components (based on report by @stiefeljackal, issue #4012)
    -- This fixes legacy instances of FlatLitToon not loading properly
  • Fixed legacy instances of Image not loading properly (found in a log from @stiefeljackal, issue #4012)
  • Fixed Cookies From Browser option for yt-dlp not working correctly (reported by @zangooseoo, ikubaysan, @h33t, @forgottensin, issue #3800)
  • Fix "Save Screenshot" option not showing/hiding properly in some cases
    -- The option will now show for custom-captured items by the user (e.g. custom cameras)
    -- The option will be properly hidden when spawning screenshots that are already saved on your account

Resonite update post: 2025.4.3.1346
Hello everyone!

I got a smallish build for you, this is mostly maintenance and polishing a few more things and merging in some work by other engineers, as my main focus is on Awwdio right now.

There's a new mode for the gradient sky material! And cylinder crop for the Gaussian Splat tool + a bunch of bugfixes and tweaks for it.

A bunch of other fixes too, like the context menu color fixes that @probableprime did, fix for the yt-dlp cookies from browser not working properly and some other improvements.

New Features:

  • Exposed Additive blend mode on GradientSkyMaterial (implemented by @bluecyro, issue #4006)
  • Added cylinder crop for Gaussian Splats (requested by @aegis_wolf, @rueshejn, issue #3997)
    -- This is available on the Gaussian Splat Tool with visual
    -- You can also call this directly on the static asset provider with ProtoFlux

Tweaks:

  • When drawing a crop shape for Gaussian Splat Tool it is now aligned with the direction you're currently facing
  • Gaussian Splat Tool will now automatically update the point cloud colliders on clipped Gaussian Splats
  • Changed default stereo separation for photo gesture from 65 mm to 16 mm
    -- This generally seems to produce much nicer to look at photos in most situations
    -- If your setting was set to 65 mm, it'll be automatically changed to 16 mm. This is so users who haven't touched existing setting have better value. You can change it back to 65 mm afterwards if you prefer.
  • Updated yt-dlp from 2025.03.27 to 2025.03.31
  • Added mechanism to auto-register settings on startup, to ensure that commonly used settings will always show up (based on request by @nytra, issue #3822)

Resonite devlog post: There's been a question on recent Resonance about the multi-process architecture and what work has been done towards it.

Even though it doesn't seem like it on the surface, a lot of the stuff with PhotonDust, Awwdio and such is being designed specifically to work with that kind of architecture.

If you'd like to learn more about this, I cut this bit into a clip here:

https://www.youtube.com/watch?v=E3R8l0ykylM

Resonite devlog post: Awwdio lives! 😄 This is the first successful test of the new system running in Resonite with its own audio sources.

There are still many things in this that are missing - proper handling of listener position, audio ranges, fixing up glitches, audio sources playing when they shouldn't and so on, delayed playback, optimizations but... it works! It's outputting audio in realtime!

This is a pretty big milestone, because now I have it in a testable state, where it's actually updating and responding to the audio in the world, which will make it much easier to iterate on, add more of the features and generally refine the system until it's ready.

https://youtu.be/tqCRZZOTeIw

youtu.be- YouTubeEnjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

Resonite devlog post: I've just made a major breakthrough for Resonite, putting its mirror technology ahead of every other social VR platform: I fixed things in mirrors showing up mirrored!

This is available in the latest update along with a bunch of other goodies. Check out <#1154514012143362151> for more!