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#xcode

11 posts11 participants1 post today

Instruments tip: to keep Instruments in the Dock, take the following steps:

1. In Xcode choose Xcode > Launch Developer Tool > Instruments to launch Instruments.
2. Right-click on Instruments in the Dock and choose Options > Keep in Dock.

If you want to learn more about Instruments, I’m writing a book on Instruments that shows you how to interpret the data and find the code causing problems. Learn more about the book at the following link:

swift-dev-journal.kit.com/inst

swift-dev-journal.kit.com

#programming with #xCode on a #MacMini - is there a way to use my #Neo2 #ISOKeyboard layout on a simulated iPhone? That QWERTZ remapping happening in the simulator is driving me crazy, and I can't for the life of me remember where apple hides the @ sign on their native keyboards, either.

Android studio offers no such problems, by the way. It maps all keys like the main Mac system does, and everything runs fine.

(written on Android with Neo2 screen keyboard)

A few days ago it was reported that Xcode 16.3 had an issue with HTTP/3. Is this still a thing, or has a workaround be found? I’m still running on 16.2 and hesitate to upgrade due to the networking problem other devs reported.
#Xcode

Help!!!
Does anyone know how to address ITMS-90048: This bundle is invalid - Your archive contains paths that are not allowed: [._Symbols]
My is being rejected from AppStore Connect since Xcode 16.3, and now even switching back to 16.2 or older branches it will give me the same issue.

Not sure what this is exactly…

Any guidance is greatly appreciated
#Xcode #Swift #Apple #iOSDev

With every new #Xcode release there is a question of whether you did something to your code to make things so slow or is it just a new Xcode issue.

I’ve had cases in the past where I've made code changes and things have sped up so I'm not beyond being at fault but…

Builds are so slow I'm expecting the “I'm just a poor little compiler running on what amounts to a supercomputer, please make this easier for me" error.

And all I did was resize an image in my assets

So tedious.

Continued thread

The biggest thing stopping the #mac from being a good source for #gaming is actually the difficulty it takes in developing games that can run on the mac and run well. #Apple likes to tote there capabilities,but what they don't say is that #developing for the mac takes twice as long as to develop the same for windows, not to mention that on an accessibility scale, it is not easy to use #XCode to directly code on the mac, trust me, I've tried and i found it way easier to use #VSCode to make even basic programs whereas for the mac, using XCode to do the exact same thing is like 10 times slower and harder to do for the same amount of work simply because of navigation alone with #VoiceOver.

Whats wrong with #XCode? projects working since years dont build anymore. Shared library in specific locations cant be built . every time I have to delete them by hand and rebuild from the command line. Very annoing #Appe!

Its time to switch back to good old Makefiles

Developing with is increasing unstatisfying and stressful because the bugs prevent one from mentally reaching a flow state. Eg, the debugger fails to print a value which blows your thought process about your code and replace it with figuring out how to work around Apple’s shortcomings. If you’re lucky you might be able to catch the tail of your thought before it floats away, if not you have to expend effort recreating it.