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#FSR2

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oh, hey, #AMD finally updated the Unreal #FSR2 plugin for UE 5.3.

And good news! It doesn't have anywhere near the same performance overhead as TSR in VR.

Unfortunately, it looks like absolute dogshit.

It's more or less fine when not moving, or moving artificially, but as you move the headset, everything falls apart. It seems like it's not getting the motion vectors from the headset movement or something? TSR doesn't fall apart this way.

Wow! The Steam Deck continues to impress me. I started Spider-Man Remastered tonight and I'm getting above 40fps swinging through the city and in missions I'm getting 50-60. High Textures and Medium most other stuff except Shadows and Vehicle/People Density. FSR 2.1 is very impressive. I have the game set to 600p too. I ran Cryo Utilities with recommended settings as well.

AMD is dilligently working on FSR3!

Latest FSR3 details from AMD:
- Non AI frame interpolation
- 2x performance goal
- will be open source
- Runs on all FSR2 compatible GPU
- Built on FSR2 for easy integration
- leverages AMD fluid motion
- will feature advanced latency reduction
youtu.be/UMj1VdxZLaA

twitter.com/AMDGPU_/status/168